#include "basicWepState.h"
State* basicWepState::instance=0;

basicWepState::basicWepState(vector<Image*> img) : State(img)
{

}

State* basicWepState::getInstance()
{
    if(instance==0)
    {
        vector<Image*> img;
        Image* im = new Image("./Images/squiggy.bmp");
        im->load();
        img.push_back(im);

        instance = new basicWepState(img);
    }

    return instance;
}

